Antegods Comic Cover

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Hey everyone! I recently created a comic for Codeglue, a dutch game company that develops the game ‘Antegods’.

And here’s the cover I made; showing the heroes and their stone-battleship. If you like to see some progress sketches of this illustration, then click on the Instagram feed on the right.

 

The story is written by Niels ‘t Hooft & based on the artwork made by Codeglue’s design team. The comic art & character design is done by myself; and Maroussia Jansen did a great job helping me out with the basic colors! ( Thanks again!). If you like to know more about the game – or like to get your hands on this comic – then check out this page!–>

https://www.fig.co/campaigns/antegods

 

 

 

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Antegods Comic 2

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Hey everyone! I recently created a comic for Codeglue, a dutch game company that develops the game ‘Antegods’. And here’s another page I made! If you like to see some sketches of this page, then click on the Instagram feed on the right.

 

The story is written by Niels ‘t Hooft & based on the artwork made by Codeglue’s design team. The comic art & character design is done by myself; and Maroussia Jansen did a great job helping me out with the basic colors! ( Thanks again!).

If you like to know more about the game – or like to get your hands on this comic – then check out this page!–>

https://www.fig.co/campaigns/antegods

 

 

 

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Antegods Comic 1

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Hey everyone! I recently created a comic for Codeglue, a dutch game company that develops the game ‘Antegods’.

Antegods is an action-packed arena game in which the remnants of the Mayan civilization have taken to space. Two teams of 4 players each control customizable stonepunk mechs to hunt for energy and fight off opponents in a procedurally generated and highly destructible map. The ultimate goal is to activate enormous ‘titan’ statues that will bring explosive mayhem down upon the enemy team. Whoever wins these tactical battles climbs an intergalactic tournament ladder, ultimately becoming gods themselves.

This comic tells the story of a few chosen heroes that will have to fight for the survival of their planet in an intergalactic tournament (yeah!).

 

The story is written by Niels ‘t Hooft & based on the artwork made by Codeglue’s design team.  The comic art  & character design is done by myself; and Maroussia Jansen did a great job helping me out with the basic colors! ( Thanks again!). If you like to know more about the game – or like to get your hands on this comic – then check out this page!–>

https://www.fig.co/campaigns/antegods

 

 

 

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Coffin Crushers collaboration

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For years I have been doing art-project together with Gijs Hermans (currently art director at Ronimo Games). And recently we made this Coffin Crusher illustration together. I did the sketch below, and Gijs did all the hard work turning it into a fancy image ;0  I think it turned out great!

 

The sketch

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Coffin Crushers Bike design

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Whenever time allows, I continue making designs for Coffin Crushers :)

-click to enlarge!-

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Coffin Crushers Pilots

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Sketch Session 2.0 trailer

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This is a trailer I made for my model drawing group, called ‘Schets Sessie 2.0′. If you like to come to Breda (the Netherlands), then feel free to join us next month!

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Maps

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Hey! These are some recent maps I made -and I felt like sharing them ;0

The top map is a game-board for the card-game ‘Gang Up!’. Just to explain a little more about that;  the city-blocks that have white boarders, is where you place your card stacks. The map itself shows ‘Crimetown’, the fictional city where the game takes place. And the buildings on the map refer to the characters & situations that are part of the game. I made the entire map out of shapes in PS.

The middle map is the floor-plan for a huge manga convention in the Netherlands, the ‘Abunai’. The convention takes place in a huge hotel and it’s a maze! So I updated a very basic map, to this one; using clear colors & icons to help the visitors navigate the hallways :) It’s also visually connected to a timetable that is printed on the backside.*

The map at the bottom is for the website of cosplay model ‘Azzy’, and the locations & feel of the map represent her interests.

 

-click on the image to enlarge -

*=characters are by Yasmin Sheikh, Abunai logo by the Abunai design team.

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Luna The Vampire Variant Cover

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A while ago I made this cover for Yasmins comic ‘Luna the Vampire’!

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Coffin Crushers Badguys

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