March 9th, 2013 by Robin
This massive guy was another challenge for my D&D players. He is situated in an area that contains a fountain of healing water, and on top of that he has a great defense. When in combat he deals massive damage with the sharp horns on his shield, or when he bashes the players through the area.
How to defeat him? Well the players placed a massive explosive on his neck, which destroyed him.. and the entire room. Crude but effective
February 22nd, 2013 by Robin
I still go to a weekly figure drawing class and these are a few drawings I made there. The drawings on top are based on a model with the intention to draw them as realistic as possible ( the model holds her pose for 10 0r 20 minutes). The drawings below on the other hand, are a second interpretation where I translate them more to my own style. Enjoy
February 19th, 2013 by Robin
Update 01 (dec 2012):
In-between making actual illustrations, I’ll mainly practice drawing girls.
And after I spoke to Gijs last week, I was re-inspired to simplify my colors and push it more towards a cell-shading look. I think it’s a good way to start more complex, or more painterly images since it gives you a good grip on your color scheme and quickly adds volume to the image. I used to skip this basic step in the process, but then I always got stuck when I was refining the image… Yeah, I learned it the hard way now :/
So, I finally got around to ‘finish’ this image. The image is still a bunch of sketches pushed together, but I like how the colors worked out. I started everything with a cell-shading approach, but added some extra gradients and highlights on top of it. I also stayed away from actually ‘painting’ the colors as I often do. It saves me a lot of time, for example the top girl now only took me 10 minutes to color
February 5th, 2013 by Robin
Last year I worked on BattleBand, a game for Ipad and Iphone. You can read some more about it here
December 24th, 2012 by Robin
December 13th, 2012 by Robin
So for a while now I’m trying to find a certain set-up for my comic covers. It was quite a struggle since I want to communicate a dozen things through the cover. Well, by now I’ve made several try-outs and this is the first cover that I actually like :] I eventually found what I was looking for in the concept of ’heraldry’ which basically allows me to summarize a character’s story in a single image. Now on the image above you see a young witch who uses her magic to charm and command cats.
December 11th, 2012 by Robin
Occasionally I draw a D&D event, so the players get a good idea their surroundings. This the castle of House Ram, located in the Hydra mountains.
December 1st, 2012 by Robin
At the moment I’m the storyteller for our D&D campaign. And for me it works best to sketch out some of the story-events & encounters, so I can describe the situation more accurate when we’re at the table. Here are some of the first sketches I made when I was planning the next ‘dungeon’ in the story.
Once I have a clear idea on what I like to do, I start to make floorplans and add statistics to the characters. Usually I spend a full day on the initial planning, and then I have enough material for 6-8 game sessions… so now you know :]
November 26th, 2012 by Robin
Our guy is sneaking around at the wizard convention…. but how to get it in? Try harpooning a wizard’s carpet!
November 23rd, 2012 by Robin
This is the wonky dungeon; a place that should be like a cozy home for an experienced adventurer!
Be ware of the super friendly guard!