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Lord Gimbor Ram / sketch

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This massive guy was another challenge for my D&D players. He is situated in an area that contains a fountain of healing water, and on top of that he has a great defense. When in combat he deals massive damage with the sharp horns on his shield, or when he bashes the players through the area.

How to defeat him? Well the players placed a massive explosive on his neck, which destroyed him.. and the entire room. Crude but effective :)

Figure Drawing Class/ Marker Art

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I still go to a weekly figure drawing class and these are a few drawings I made there. The drawings on top are based on a model with the intention to draw them as realistic as possible ( the model holds her pose for 10 0r 20 minutes). The drawings below on the other hand, are a second interpretation where I translate them more to my own style. Enjoy :)

Tower of Girls

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Update 01 (dec 2012):

In-between making actual illustrations, I’ll mainly practice drawing girls.

And after I spoke to Gijs last week, I was re-inspired to simplify my colors and push it more towards a cell-shading look. I think it’s a good way to start more complex, or more painterly images since it gives you a good grip on your color scheme and quickly adds volume to the image.  I used to  skip this basic step in the process, but then I always got stuck when I was refining the image… Yeah, I learned it the hard way now :/   

Update 03:

So, I finally got around to ‘finish’ this image. The image is still a bunch of sketches pushed together, but I like how the colors worked out.  I started everything with a cell-shading approach, but added some extra gradients and highlights on top of it.  I also stayed away from actually ‘painting’ the colors as I often do. It saves me a lot of time, for example the top girl now only took me 10 minutes to color  :)      

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Last year I worked on BattleBand, a game for Ipad and Iphone. You can read some more about it here :)

RECAP

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You already seen it, but here now you see it again in a confusing order!

Comic cover x heraldry style

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So for a while now I’m trying to find a certain set-up for my comic covers.  It was quite a struggle since I want to communicate a dozen things through the cover.  Well, by now I’ve made several try-outs and this is the first cover that I actually like :]  I eventually found what I was looking for  in the concept of  ’heraldry’ which basically allows me  to summarize  a character’s story in a single image. Now on the image above you see a young witch who uses her magic to charm and command cats.

House of Ram, the castle

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Occasionally I draw a D&D event, so the players get a good idea their surroundings. This the castle of House Ram, located in the Hydra mountains.

House of Ram

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At the moment I’m the storyteller for our D&D campaign. And for me it works best to sketch out some of the story-events  &  encounters, so I can describe the situation more accurate when we’re at the table.  Here are some of the first sketches I made when I was planning the next ‘dungeon’ in the story.

Once I have a clear idea on what I like to do, I start to make floorplans and add statistics to the characters. Usually I spend a full day on the initial planning, and then I have enough material for 6-8 game sessions… so now you know :]

SUPER QUEST BG III

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Our guy is sneaking around at the wizard convention…. but how to get it in? Try harpooning a wizard’s carpet!

SUPER QUEST BG II

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This is the wonky dungeon; a place that should be like a cozy home for an experienced adventurer!

Be ware of the super friendly guard!