Archive for the 'ABOUT ROBIN' Category


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Haha, I was browsing the almighty Internet and I noticed that Bart-Willem van Lith (former Fairytale Fights team member) had created an online portfolio (that’s new right?).  And it looks great I must say! Check out this guy Bart made; it’s the famous Naked Emperor! And yes, that is some uncensored concept art made by Yasmin!

 And I also found this picture of me, as the village painter. I  especially the ‘kick me in the butt’ note that hangs on my back…hmmm, did I approve that design? :]

Great! Now let’s see if more of these guys have new stuff in their portfolio’s!

Award related interview

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Fairytale Fights recently won an award for best visuals. That’s still awesome, but I must also admit that getting those visuals in place was not easy. Now this months Control magazine (no.22) contains a 2 page interview where I talk about some of the struggles and battle tactics regarding Fairytale Fight’s visuals. For those who are interested…check it out :]

And as stated in the interview, I believe that the most important ingredients for a strong visual style are a solid rule-set and a good production process. That was clearly something we lacked at first, but later on everything started to fall in place. Let me show you some of the tools I used to get Fairytale Fights style in place.

Below you can see a few pages from the style-guide; a guide that contains a set of abstract rules that describe the visual style… It was definitely not the most popular document in the studio, for it dictated a lot of boundaries and in a way restricted the creative freedom of the artists.  But at the same time it was the key element that ensured a strong consistent style. It even helps the art director himself from changing his mind half-way the project.

Some random pages from Fairytale Fights styleguide

Below you can see some of our art sheets. These specific sheets were send over to Vietnam to be modeled and animated. Now because we were outsourcing these assets we needed to be very clear about every detail. For example, below you see that not all the arches in the model sheet are colored. We figured that the Vietnamese team could apply the same colour pallette of the arch in the bottom on all other arches…big mistake. It became a mess, and we were forced to color every individual asset. As we did in all following sheets.

Also the sheets you see below are just the tip of the iceberg. These sheets were accompanied by enormous excel sheets, naming-covention and file-management documents, technical guides and multiple content managers. All just to assure that we would actually get what we asked for.

An asset sheet

An animation sheet

Below you see one of the first animation sheets I made. This animation sheet was the basis for two of the first boss fights; “The beaver boss, champion of the lumberjack forest’. Now as you can see, this sheets contains far less information than the sheet for Hansel&Gretel above (it contains no sequences, just 1 key pose per boss-move). But in this case that worked fine because the beaver boss was fully developed in-house. So in this case we could just talk with each other about the details and you didn’t need  to write down everything. This made things far more dynamic and also more fun to develop….yeah, I guess I wasn’t a big fan of outsourcing, it’s true…

But I must say, after we ironed out the outsource process,  the Vietnamese team did manage to create hundreds of great art assets in a really short time. And that I believe, is the real power of outsourcing. So it’s not all bad :]

The first animation sheet

(Fairytale Fights copyright Playlogic)

Zombie Whale – Contest Winner


What a surprise…my zombie whale was one of the winners of a zombie contest at the ‘cafe sale’ forum! I was a bit amazed,.. but happy of course!

A few days later Control did a mini interview on this illustration; you can read it here. (Thanks guys!)

(Click to enlarge) 

This is the promotional movie for the exposition:


EXPO | ZOMBIES! – Les Furieux from Café Salé | CFSL ink on Vimeo.

My Books

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Since I was 13 I was a regular customer in the local comic shop and there I bought a comics coming from all over the world.  Not surprisingly, some of those comics really influenced me throughout the years. One of those was for example the comic ‘Domu’, which is about  a violent battle between an old man and a child. I still really like the pacing of the story, the characters and the special FX….it really blew my mind.

Well there is more of that. I marked a few of my favorite comics on my bookshelf.

(Click to enlarge)



And there it is!  The VERSUS illustration book, 26 pages of artwork and a shiny hard cover!  

Control Magazine

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Recently I was asked to do the cover illustration for this months  Control Magazine; the magazine about the dutch game industry. It was a fun to do and I must say I’m happy with the result :]

The same magazine also contains a short interview with me. You can read more about this at the Control website.

Thanks everybody at Control!

StarCraft II Propaganda Poster ‘Honorable Mention’


A while ago I joined a  Blizzad contest for Startcraft 2 and today I discovered that I made it into the ‘Honorable Mention’ category (place 18 out of 500+ contestants). I’m more than happy with that since I just joined for the fun of it :] (Look for previous blog entries to see my propaganda poster).

Starcraft designs © Blizzard.


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Today I discovered that my business card was chosen as promotion material for the site that printed it.  It ended up in the ‘users top 30‘. Thanks Esprinto!

I made the card for when I was still an Art Director. Previous cards of mine always contained some of my artwork, but I had the feeling that the artwork didn’t represent me anymore after a while. So for this card I thought it was better too choose something that reflected my job rather than my  artwork. Well, I guess that wasn’t the best choice either : ]



(One of the oldest art I did for Fairytale Fights – the worldmap)


For the last five years I’ve been working for the game-company ‘Playlogic‘. I started there as a concept artist and later on got the chance to become an art director. I have worked on various exciting projects during those years, but the most adventurous one was undoubtedly ‘Fairytale Fights‘. Together with a colleague I set up the initial concept and from there on I got strongly involved in almost all aspects of the game. I focused mostly on the art side, but also did a lot on the story and I always liked to mix that with some gameplay ideas. Altogether I worked more than 3 years on this project and I had a lot of fun doing it. But now I felt it was time for me do something else.

I wanted to focus again on making comics. I have been doing that before, but I never really found the time to finsih something. So I recently decided to quit my job at Playlogic and start again as a comic artist. It wasn’t an easy decision I must say for I did love my job a lot : [     

But now I started this blog to keep you up to date about my new adventure as a comic artist. I’ll try do update this blog regularly and post some sketches, pages and illustrations. I hope you will like it : ]